Monday 28 November 2011

New Race from the Sea New with the Rising Tide Expansion


Greetings everyone. I'm writing this guide after carefully studying the Assassin class and it's abilities. Because this is one of the first guides on Assassin, I will update this guide as I progress on my character.


NOTE: Please ignore the forum trolls. If they had have any worthwhile input it would have been put in this guide. Remember: trolls thrive on the misery of others; your disappointment makes trolls happy.




The Assassin



Assassins are not fighters, they are specialists. One has to understand that, even in history, they were not the most durable and heavily armored people out there. Assassins get the job done with as little as possible, so they rely more on skill and sabotage than they do direct fighting. 


In Perfect World, the Assassin class cannot be described as a sub-category of any other class (such as Blade Master). Though there can be claims of similarity, there are simply too many of them for too many different classes to label Assassin to be similar to a single one. 




Why be an Assassin?


As mentioned above, the Assassin is a specialist and not a fighter. The Assassin's skill set is designed for a more technical and indirect way of fighting. Many of the skills that the Assassin has possesses an ulterior motive and are meant to work in conjunction with one another. While the skills themselves are self explanatory, when combined in a specific order, they can overcome many obstacles that other classes face constantly. 




Is Assassin for me?


Through careful observation, it turns out that Assassin is not for everyone. Many found Assassin far too difficult to play and run into issues such as dying constantly and worrying about the constant low health. Others seem to go for a more direct approach with using strong, direct attack skills; however, they still run into minor tads of trouble, such as having gaps in their attacks that allow the opponent to retaliate harshly. 


The Assassin class are built for methodical thinkers. The ideology is to plan ahead, strike fast, strike quickly, don't give the opponent the chance to think. If you like direct fighting, being able to take hits, and not having to think while you're swinging your weapon away, this is not the class for you. 




Common Misconceptions and Explanation


Well, let's start off by restating that the Assassin is a specialist, not a fighter. The fighter classes in PWI optimizes their DPS (damage per second) by using normal attacks. While this is a viable option early on for Assassins, it becomes a major detriment to the Assassin later until it reaches the late levels (level 65-75 and above). One of the skills Assassins get at mid levels increases their damage base dramatically (30 Attack Levels, meaning you'll always do 30% more damage), but at a massive cost. Once this skill is maxed, your attack speed get shot down 100%. Yes, this is correct, your normal attacks literally stop at 0.59 or lower. So, this clearly indicates that Assassins were meant to methodically pin down opponents with skill spamming unless you happen to have a Speed Focus (which will be explained in a bit).


The Assassin class's strongest defense is within it's offense and adaptability. Though it is offense oriented, it's still not as capable in direct combat as Archers, Blade Masters, and Barbarians. Archers have defensive capabilities of Range; Blade Masters with Heavy Armor, Defense Buffs, Self Healing, and Pure Damage oriented skills; Barbarians with Heavy Armor, High HP, Defense Oriented Skills, and High Damage weapons. Unfortunately, the Assassin's weapons are among the weakest of all the physical damage oriented classes, Light Armor without the benefits of Ranged Combat, Weak and Limited Self defense skills, and is by no means a ranged class. However, this changes when Assassin reaches later levels when they can Spark Burst+ endlessly.


Assassin skills are very indirect in nature. Instead of overwhelming the opponent with sheer power, they set the pace of combat in their favor. By limiting what the opponent can do (such as making them unable to move, cast, run, chase, self-destruct nearby, attack quickly, attack accurately, so on, and so forth), the Assassin makes it so the opponent cannot function and fight under normal conditions. Assassins are meant to fight debuffed opponents while buffed, this is their edge.




Assassin Stat Builds


The Assassin class revolves around Light Armor and Daggers. The dagger's damage comes from the dexterity stat. Dexterity influences accuracy, evasion, and critical hits. There are both pros and cons to each build, but it is highly recommended to stick to one of the three builds.


Pure Dex Build
Every Level: 1 Str, 4 Dex
Pros: Maintain highest damage ratio and critical rate.
Cons: Rather fragile.


Hybrid Build
Every Even Level: 1 Str, 4 Dex
Every Odd Level: 1 Str, 1 Vit, 3 Dex
Pros: Fair attack ratio, survive a few more hits
Cons: Each fight will take just a little longer to win. 


Vitality Build
Every Level: 1 Str, 1 Vit, 3 Dex
Pros: Most HP of the 3 and survive some harsh blows.
Cons: Lower damage and critical ratio, losing 1% critical every 20 levels compared to Pure Dex build.


Note: In order to maintain up to date weapons and light armor, 1 Str and 3 Dex is absolutely vital. 




Assassin Focuses


The Assassin class is very varied in terms of gameplay styles, thus why many arguments and debates drag on in conversations about skills and their uses. Each skill actually has it's own uses and efficiency. The longer you play Assassin, the more you realize the effectiveness of each skill when used properly and efficiently. There will always be debates on whether or not a skill is effective, but you must first question which focus you're aiming for first before questioning others. Simply because one skill does not appeal to you does not mean it will not appeal to another. 


Assault Focus
Those with this mindset will mostly be MP heavy with the mindset that every little bit of damage adds up to the speed of the kill and it is the speed of the kill that determines how much damage is taken per monster. With little belief in defense, those with this focus will concentrate more on Chi and Skill Damage. Added effects will seem only a bonus to the kill to those with this focus. Channel and Cast will also play a major role to their decision making. Though skilling should slow down around level 65+.


Defensive Focus
Those with this mindset will not be as MP heavy as those with an Assault Focus. Attack Skills are only secondary to one's own survival. Those with this belief will concentrate more of their Spirit Points into skills that minimizes the damage one takes. Attack is crucial to those with this focus, but too many will seem like a burden than helpful. With this focus, damage is not important, thus if offensive skills do not meet a certain criteria they will view it as useless. Though, defensive countermeasures don't mean as much around level 65+.


PvP Focus
Those with this mindset will be the most range oriented of them all. Their focus aims towards punishing opposition from all angles and punish them as quickly as possible. They minimize Spirit consumption by only aiming for critical attack and defense skills, leaving the rest for mobility and range. Those with this focus will be proficient in PvP, but the least efficient in PvE when compared to the other focuses. This is a focus you would want when you decide to slow down on levels and concentrate more on PvP.


Speed Focus
The rarest breed of them all, those with speed focus. Those with this mindset are minimalists in terms of skills and concentrate their spirit more into chi building skills only. Their aim is to optimize spark eruption efficiency and to kill quickly with as little MP consumed as possible. Instead of focusing on skills, they aim more towards gear that up their attack speed and critical rate. Movement is a plus, but not essential to those with this mentality. This is only recommended to those who have alternative characters over level 90 with much coin (in the hundred millions range) to throw around to optimize this build. One of the best viable PvE options post-70.

Tideborn Assassin Melee DPS

The Assassin is a very high damage class, alone or in a group. They have great bleed and DOT effects that help to make them one of the fastest killers in the game. Assassins also have offensive buffs to help make the most of each strike.

Unfortunately, Assassins do not have very much HP and almost no AOE skills and their attacks are very short range. This class dies easier than most of the others.

Tideborn Psychic Caster DPS

Psychics are quick and powerful spell-casters that also have increased physical defenses in fish form. They also use buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. Powerful AOE spells have additional effects at higher levels. Most enemies are killed before even reaching a Psychic, as they have very high damage attacks and use stun, hex and paralyze.

Psychics have two skill paths, Soul Force and Chain of Souls, each have their own abilities.

Genies New to the Game 5/12/09

Genies are non-corporeal entities that players can get to help their character in many ways, not the least of which is buffs and debuffs. Genies have their own abilities and they must be leveled up, for maximum benefit. Below is information on obtaining and leveling your Genie.

You can get a Genie in one of three ways:

1. Via Quest from the Watcher of the Earth. Location near the Elder of every major city.
2. Via Production with the Watcher of the Earth.
3. Via Trade from other players.

There are four different kinds of Genies, identified by the seasons:

Longevity (Summer),
Discipline (Winter),
Zeal (Autumn),
Infliction (Spring).

Your genie will have one skill when you get them, but future skills must be gotten by leveling them and feeding them. The Skills that they can have are as follows:

Strength - STR: Determine damage out put of skills
Dexterity - DEX: Determine effect of skills -duration
Vitality - VIT: MP pool
Intellect - INT: MP Recovery and the skills learnable (each 50 INT = +1 MP recovery)

In order to use these skills, it costs stamina, which requires Chi Stones which you get from decomposing player equipment to fill it's stamina bar, which is used up whenever you use one of the genies skills. Other than that genies do not require any kind of food. So it will cost you to use your Genie.....but how you choose their skill will aid you in battle, each in a different way:

STR: Will give you more damaging (and perhaps healing) skills
DEX: Will give you more durational skills
VIT: Will allow you to use more expensive (and powerful) skills, as well as chaining them together
INT: Will allow you to use skills more frequently, and with more variety

Lucky points add extra attribute points to your genie. Genies receive 1 point per level and every 10 levels receive a bonus of up to 10 lucky points. So if you are lucky, you could double your points.

Every 10 levels your genie gets luck points, 1-10. The more your genie gets the more rare it is. If I had a level 80 genie and its points where 80/80 that's extermely rare. You can also tell by pressing bar hovering over your genie
The higher the random stats determine not only the look of your genie but the combat ability as well as rareness. It can be classified as follow:

Orange - This color indicates this genie gained 10 random stats per every 10 level. (extremely rare)
Gold - This color indicates this genie gained random stats between 61 - 99 points. (rare)
Purple - This color indicates this genie gained random stats between 51- 60 points. (uncommon)
Blue - This color indicates this genie gained random stats between 41- 50 points. (less common)
Green - This color indicates this genie gained random stats between 10 - 40 points. (common)

Genies can level up along with their masters. In addition to increasing their base stats, players can upgrade a Genie's elemental affinity, with any of the five elements: Metal, Wood, Earth, Water andFire. The elemental affinity will become important because different affinities will be the key to unlocking certain skills. Genies can have a maximum of 26 affinity points. If need be, a player can reset the Genie's affinity points at the new NPC "Elemental Ambassador" in any of the five main cities. It needs to be noted that some earth skills can be used only while on the ground, many water skills can only be used in water and some metal skills can only be used while in flight. Additionally, some skills are race specific- Hollow Fist is reserved for Venomancers only, or the skill Rainbow Blessing is only for Winged Elves. Like character skills, genie skills have levels. Sometimes you cannot open a skill without having a chain of others open first.

There are three ways of leveling your Genie:

-Using EXP stone.
-Using Character EXP
-Using Character SP, 1SP = 5 EXP points.

To level your genie skills, please see the new NPC.

You can equip your genie. Players can buy equipment for their Genies from the NPC Watcher of the Earth. Genie Equipment includes Jades, Mirrors, Orbs, and Charms. Unfortunately, the cost of these items are one and three million coins and once equipped, they cannot be unequipped, only replaced.

Affinity Points are somewhat different then attribute points, Affinity Points give you the option of placing elemental affinities: Earth, Water, Fire, Wood, Water and Metal. Where you place these points will determine what skills your genie can get. The higher the affinity points needed for a skill, the stronger that skill is going to be.

Genies start with 1 Affinity Point, and will gain an additional Affinity Point every 5 levels. When a Genie reaches Level 100, it will gain 1 Affinity Point every level. Genies can attain a maximum of 26Affinity Points. There are 5 types of Affinities: Metal, Wood, Water, Fire, and Earth.The number of points required to master an Affinity is 8."

Genies can be traded with other players after they have been converted into TRADE READY state. Click the Trade State button in the Genieinterface menu in order to access this feature. It will take 7 days toconvert your Genie into to TRADE READY state. By default, a Genie isset to NO-Trade state. In this state, the Genie cannot be traded, sold,or discarded.

What Are the Races and Classes in Perfect World ?

The following is a short guide to the races and classes that are available in the MMORPG Perfect World. The characters you can make are very interesting, with humanoid, beast and elf races to choose from. All the classes are fun, which one will be your favorite depends on what kind of play you prefer. Just about any type you want, you will find here.

First, let's take a look at character creation.

If you want an introduction and information on Perfect World and how to play it, check out my lens 


PWI Genises

Perfect World is a 3D Fantasy MMORPG Set in a gorgeously designed fantasy world. Create your character using the game’s innovative character creation system and explore this lush fantasy world. Perfect World has numerous playable races and two unique classes for each race, for a total of eight playable classes.  The three races are Humans, Winged Elves, Untamed, and Tideborn. With the game’s large selection of playable races and classes, Perfect World is easily one of the most in-depth free to play MMORPGs available